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Damage guide introduction, methodology overview, and analysis directory.
Welcome to my boss DPS spreadsheet! Here you'll find the most accurate boss damage testing that currently exists in Destiny 2. Feel free to make a copy (File > Make a copy) if you want to play around with the data yourself. Here's a brief overview of the tabs: | WATCH: How does this spreadsheet work? | Current News | |
Changelog | History of changes made to the spreadsheet. | If you have any suggestions or questions, feel free to reach out to me at @theaegisrelic on Discord. | Check out the new Sustained tab :D |
FAQ | Commonly asked questions/myths about boss DPS. | ||
Equipment | The stuff you need for DPS, whether it be weapons or armor. | ||
Weapons | True weapon damage values against Templar. | ||
Abilities | True ability damage values against Templar. | ||
Scaling | How well certain damage sources stack with multiple users. | ||
Ranking | DPS strategies involving more than one weapon, ranked by DPS/total. | ||
Graphing | Full data dump of relevant DPS strategies over time. | ||
Sustained | Precise DPS of individual damage sources. | ![]() | |
Swap | Measures of DPS in the context of swapping. | ||
Bosses | Health values and considerations. | ||
Pack Hunter | Pack Hunter scaling and stacking tests. | ||
Ergo Sum | Testing every archetype combination of Destiny's first special sword. | ||
Super | Testing active gain rates of different damage sources for super generation. | ||
Bolt Charge | Testing Bolt Charge generation rate and DPS from various sources. | ||
Historical | Comparisons to pre-nerf/patch DPS options. | ||
Testing | Clipboard dump for temporary experiments. | ||
