Buildcraft systems
Origin Traits
Origin perk evaluations and their meaningful use cases.
INFO | ANALYSIS | ||||||||
🖼️ | Name | Season | Tags | Trigger | Effect | Notable Weaponsexemplary weapons that showcase origin trait effects | Description | Rank | Tier |
![]() | Accelerated Assault | 28 | damagerefill | 3 hits with 1.2s between (checks every 0.8s) | 5% damage for 4s, 10% mag refill (reload and 8s timer for 1 mag weapons)6% damage | Refurbished A499, Uncivil Discourse, A Good Shout, Riptide, Psi Aeterna IV | basically free 6% damage and pseudo Rewind Rounds | 1 | S |
![]() | Timelost Magazine | 26 | refillability | weapon killsuper end | 1% extra super energymag refill, 2x mag for 20s15% damage during 20s effect | Hezen Vengeance, Praedyth's Revenge, Corrective Measure, Fatebringer | actually doubling mag size is game-warping for many DPS weapons, super energy is just a plus | 2 | S |
![]() | Winterized Gear | 29 | |||||||
![]() | Veteran's Wisdom | 29 | |||||||
![]() | Unburied Treasure | 29 | |||||||
![]() | Loss | 29 | |||||||
![]() | Ignoble Deeds | 29 | |||||||
![]() | Heretical Behavior | 29 | |||||||
![]() | Forge's Kin | 29 | |||||||
![]() | Featherweight | 29 | |||||||
![]() | Fail-deadly | 29 | |||||||
![]() | Eyes Up | 29 | |||||||
![]() | Elliptical Orbit | 29 | |||||||
![]() | Subjugation | 26 | damagesurvivability | shooting minors/elitesshooting miniboss+ | Explosive Payload-like effectexhaust on-hit? stability, ? reload for ?s on damage | Unsworn, Unloved, Unworthy, Unvoiced | excellent jack-of-all-trades on any roam wepaon | 3 | S |
![]() | Souldrinker | 16 | survivability | reload after weapon hits | HP based on mag% hit (50 HP for full mag, GL hits count as 50%)doubled | Forbearance | very noticeable when enhanced, still solid source of sustain otherwise | 4 | S |
![]() | Land Tank | 16 | survivability | weapon kill (3 stacks) | 10 health, 5% DR per stack for 5sduration doubled | Explosive Personality, Recurrent Impact | better, more universal version of Vanguard Determination | 5 | S |
![]() | Cursed Thrall | 22 | splash | melee kill | enemies explode on weapon kill for 7.5s15s | Song of Ir Yût, Swordbreaker, Word of Crota, Abyss Defiant, Oversoul Edict | besides being situational, single kill splash perk is very solid | 6 | S |
![]() | Nanotech Tracer Missiles | 20 | damage | scoring hits with a portion of the mag (primaries: 45%, fusions: ?, snipers: 50, GLs: 30%, LMGs: 25%) | tracking missile fired with 1s ICD on hit count+20% rocket damage | Dimensional Hypotrochoid, Circular Logic | best zero requirement on-hit damage trait | 7 | S |
![]() | Imperial Allegiance | 28 | damagerefill | ally within 15m (3 stacks)above 50% heat | up to 1.105x cooling multiplier, ? charge rateup to 10.5% damage | Conspiracy Honed | effectively free ~5% damage and potentially bigger mag in fireteams | 8 | A |
![]() | Nano-Munitions | 23 | refill | 15m of ally | gives stack (up to 7) every 3s, granting 25% mag refill per stacktime per stack halved | Subjunctive, Adhortative | allows essentially infinite firing on the right DPS weapons | 9 | A |
![]() | Tenacity | 27 | damagestats | weapon kill within 15m of enemy (20 stacks) | 0.5% damage, 2.5? handling, 2.5? reload per stack?handling, ? reload | Ribbontail, Phoneutria Fera, Synanceia, Returned Memory, Mercury-A | like Field-Tested but boosts damage too, more straightforward requirements | 10 | A |
![]() | Advanced Reflexes | 23 | stats | ADS or guard 1s after taking damage | 30 mobility, 40 handling, 35 charge rate, 5% damage for 7.5s, not refreshable | Twilight Oath, Vouchsafe | free 5% damage increase during most phases, only issue is refresh | 11 | A |
![]() | Bray Legacy | 25 | ability | enemy hit | shortest remaining cooldown ability (multiple charges are summed): ?% | VS Pyroelectric Propellant, VS Velocity Baton, VS Chill Inhibitor, Ahab Char, Eighty-Six | awkward with ability selection for DPS regen, decent otherwise for roam | 12 | A |
![]() | Frame of Reference | 27 | damagestats | weapon kill (5 stacks) | 1.4% damage, ? range, ? reload per stack, timer paused on stow | The When and Where, Antedate, Finite Maybe, Lance Ephemeral | relatively small damage boost, solid for roam due to stat bumps | 13 | A |
![]() | Dark Ether Reaper | 25 | refillsplash | 4 minors or 1 major kill | spawns explosive charge which detonates on shot/collision and overflows mag by 40%spawns 2 charges and overflows by 80% | Bitter/Sweet, Heretic's Fervor, Vantage Point, Insurmountable | would be really good on a machine gun, otherwise still solid for roam weapons | 14 | A |
![]() | Cast No Shadows | 24 | refill | melee damage | ? handling, 20% mag refillup to 100% mag overflow | Perfect Paradox, Martyr's Retribution, Breachlight | pairs very well with certain weapon types, not amazing otherwise | 15 | A |
![]() | Extrovert | 17 | survivability | kill within 15m of 3 enemies or Nightmare | 60 HP, 3s ICDdoubled | Nezarec's Whisper, Hollow Denial | high ICD only thing stopping this from being insane, works with glaive melees | 16 | A |
![]() | Dealer's Choice | 24 | ability | weapon kill (increases with more trait weapons or Ace of Spades, Khvostov 7G-0X, and Still Hunt) | 0.3-3% super energy | The Call, Pro Memoria | insane super generation potential on a pretty decent weapon subset | 17 | A |
![]() | Problem Solver | 27 | survivabilitystats | filling hit counter against miniboss+ | exhaust for 5s, 50? reload and 50? handling for 10s2.5s duration | Mint Retrograde, Lionfish-4fr, Outrageous Fortune | directly powercrept Psychohack, usable for roam and great for exhaust during DPS | 18 | A |
![]() | Radiolaria Transposer | 24 | splash | kill counter (3 minors or 1 elite) | explosion and DoT pool for ?s under enemy?s duration | Aberrant Action, Speleologist, Chronophage, Lost Signal, Corrasion | kill requirement doesn't scale amazingly into low power content, still nice splash | 19 | A |
![]() | Ambush | 19 | damage | no incoming/outgoing damage for 5s | 20 range, 20 handling, 0.85x draw time, ~9-11% damage for 2s40 range, 40 handling, 0.7x draw time | Fire and Forget, Retrofit Escapade | free ~10% damage boost for upfront burst | 20 | B |
![]() | Bray Inheritance | 19 | ability | enemy hit | all abilities: 0.35% (Trustee), 0.42% (Commemoration), 0.46% (Posterity), 0.86% (Heritage), 1.5% (Succession), 2% (Bequest)doubled | Commemoration, Bequest, Trustee, Posterity | quite noticeable with splash effects, seems to have similar tick values to Legacy, but to all abilities | 21 | B |
![]() | Indomitability | 23 | ability | weapon kill | light super: 5% grenade energydark super: 5% melee energy | Forbearance, Succession, The Mountaintop, The Recluse, Luna's Howl, Midnight Coup, Blast Furnace | straightforward extra ability energy | 22 | B |
![]() | Runneth Over | 18 | refill | reloading within 15m of ally | 10% mag overflow per allydoubled | Psychopomp, Watchful Eye, Qullim's Terminus, Defiance of Yasmin, Afterlight | free overflow effect especially for low mag DPS options | 23 | B |
![]() | Nail, Meet Hammer | 28 | damagestats | passiveammo type | ?% damage to shields+?% special progress (primary/heavy), +?% heavy progress (special) | The Heron, Action Item | first ammo generating origin trait | 24 | B |
![]() | Skulking Wolf | 16 | PvP | weapon kill while below 70? HP | enhanced radar, less accurate enemies, no passive pings on enemy radar for 10s?s duration | Tinasha's Mastery, Multimach CCX, Tusk of the Boar, Archon's Thunder | Amplified deaggro effect, very noticeable but HP threshold is quite low | 25 | B |
![]() | Contending Cascade | 27 | splashstats | rapid final blows, any source12 killstreak, then kill | ? handling and ? reload per stack for ?selemental damage explosion on kills2 less kills | Submersion | very unrealistic killstreak requirement, stats are nice though, blast is quite underwhelming | 26 | B |
![]() | Restoration Ritual | 21 | refill | ally revive or finisher | refills mag when it hits 0 | Cold Comfort, Greasy Luck | outclassed completely by other origin traits, but still better than most roam and DPS origin traits | 27 | B |
![]() | Veist Stinger | 16 | refill | hits (autos/SMGs: 2%, sidearms: 4%, bows/LFRs: 10%, swords: ?%) | 25% mag refill, -10% ADS movement penalty, 0.85x draw time, ? charge rate for 7s, 4s ICDdoubled? | Scintillation, Irukandji, Fortunate Star | underrated post-nerf, allows for full reserve dumps in some cases | 28 | B |
![]() | Field-Tested | 20 | stats | hits or kills | scaling infinite duration buff to range, stability, handling, reload, charge rate, and guard resistance until death | Anonymous Autumn, Tusk of the Boar, Multimach CCX, Harsh Language, Jurassic Green, Theodolite | surprisingly easy to stack on certain weapon types, solid and reliable reload boost if no deaths | 29 | B |
![]() | Gun and Run | 16 | stats | 3 minors or 1 major kill within 10s? (? stacks for ?s), then sprinting for ?s | ?% mag refill, 0.?x draw time for ?s | Eclipstic Distaff, Backfang | decent QoL on small mag or high lethality weapon types | 30 | B |
![]() | Tex Balanced Stock | 19 | stats | 4 hipfire hits with <4s between each | 20 handling, 20 reload, 20 range, 0.9x reload duration, 1.5deg cone, -10% ADS movement penalty for 4s40 handling, 40 reload | Wilderflight, Yeartide Apex | free reload scalar, especially on weapons where hip-firing is natural | 31 | B |
![]() | Willing Vessel | 26 | stats | weapon damage or kill (5 stacks) | ? stability, ? handling, ? reload, ? charge rate per stackstacks decay every ?s | Adamantite, Psychopomp | like Field-Tested but with decay | 32 | B |
![]() | Photoinhibition | 25 | damage | damage to enemy shieldbreaking enemy shield | ~34% damage to shields (includes Barriers), ~22% to overshieldsdisorients enemy (and surroundings if matching) | Reckless Oracle, Ancient Gospel | second half of effect only useful on shield-break add clear weapons, and niche | 33 | B |
![]() | Air-Cooled Core | 28 | stats | full mag or low heat (<10%)0.5s sprint | ? handling, ?% ADS penalty? reload/vent for 6s | Uncivil Discourse, Refurbished A499, M-17 "Fast Talker" | basically just free reload boost that is often active | 34 | B |
![]() | Bitterspite | 17 | stats | 20 damage received (5 stacks), consumed on reload | 10 reload, ~-2% reload duration per stack, up to 5x | Stormchaser, Unforgiven | decent neutral reload option, not necessarily consistent | 35 | B |
![]() | Vanguard Determination | 27 | survivability | weapon kill within 20s of class ability (3 stacks) | 2% DR per stack for 10s2.5s duration | Mint Retrograde, Mercury-A, Pre Astyanax IV, Aurora Dawn, Theodolite | very minor DR but pretty easy to get without playing differently | 36 | B |
![]() | Harmonic Resonance | 20 | statsdamage | another weapon equipped with this trait (Conditional Finality included) | 10 handling per weapon, 20 reload for 2 weapons, 0.95x reload duration, 3.33%/10% damage to Dread/Lucent Hive for 1/2 weaponsdamage bonus doubled | Koraxis's Distress, Briar's Contempt | decent damage boost on specific enemies | 37 | C |
![]() | Häkke Breach Armaments | 16 | damage | damage against vehicles, turrets, and constructs | 15% (vehicles), 30% (turrets, constructs), 45% (crystals)20% vehicles, 60% turrets/constructs | Synanceia, Outrageous Fortune, Phoneutria Fera, Aureus Neutralizer, Rake Angle, Veleda-F, Ragnhild-D, Crowning Duologue | solid damage boost on niche enemy types and crystals | 38 | C |
![]() | Gravity Well | 26 | refill | reloading within 15m of certain pickups | picks up ammo bricks, motes, and crests | New Pacific Epitaph, Wilderflight, A Sudden Death, Greasy Luck | nice neutral option, useful for speedrunning, not very helpful in most gameplay | 39 | C |
![]() | To Excess | 17 | stats | weapon kill with full super | 20 grenade, 20 melee for 12sstats doubled | Fixed Odds, CALUS Mini-Tool, Drang (Baroque), Goldtusk | nice stat bump with potentially annoying requirement, definitely for neutral and not for DPS | 40 | C |
![]() | Wild Card | 22 | splash | kills | bolts spawned on enemy corpse (minors: 1, elites: 3, minibosses: ?, bosses/champs: 7), 6s ICD | Stars in Shadow, The Summoner, Pre Astyanax IV, Returned Memory | really noticeable ICD, bolts are one of the worst splash effects from origin traits | 41 | C |
![]() | Stunning Recovery | 16 | refillsurvivability | champ stun | mag refill, 60 HP, health regen, 40 class for 3s | Lotus-Eater, The Slammer, Rake Angle | helpful in champ content for QoL, useless otherwise | 42 | C |
![]() | Collective Purpose | 24 | stats | ally within 15m (5 stacks) | ? range, 5 handling, 5 charge rate, -2.5% draw time per stack | Non-Denouement, Summum Bonum | stat boosts largely unhelpful outside of bow/sword, and even then there are better origins for draw/charge | 43 | C |
![]() | Noble Deeds | 20 | stats | healing, reviving, empowering, or 3.0 provision to allies (provides 10 stacks) | 30 handling, 30 reload, 20 charge rate until no stacks (kills remove 1 each)doubled | Regnant, Royal Executioner, Caretaker | build-specific stat booster, but very easy upkeep if conditions met | 44 | C |
![]() | Alacrity | 16 | stats | last alive or solo | 20 range, 20 stability, 50 reload, 10 aim assist | The Summoner, Incisor, Unexpected Resurgence, Exalted Truth | free 50 reload if solo, otherwise useless | 45 | C |
![]() | Dream Work | 17 | refill | weapon assist or kill on ally-damaged enemy, once per reload | 66% mag refill (can overflow), ? reload, ? draw time for ?s | Festival Flight, Yeartide Apex, Crowning Duologue | awkward and unreliable trigger condition, decent for guaranteed assist gameplay | 46 | C |
![]() | Psychohack | 16 | survivability | multiple weapon hits (bow/glaive/GL/rocket/sniper: 3, scout: 7, fusion: 14 other primaries: 12-16) | exhausts target for 5s, not refreshableduration doubled | The Enigma, Father's Sins | complete downgrade from Subjugation and Problem Solver, also has lower QoL | 47 | C |
![]() | Exhaustive Research | 27 | damage | ADS for 1s within 60m of enemy | replaces next bullet with identical damage seeking missilerocket damage increased by ?% | Precipial | very niche ranged 12P use case, otherwise pretty bad on other weapons | 48 | D |
![]() | Omolon Fluid Dynamics | 16 | stats | 100-50% of mag | 20-0 stability, 30-0 reload | Path of Least Resistance, Ribbontail | basically worse Compulsive Reloader | 49 | D |
![]() | Explosive Pact | 21 | stats | grenade use or kill or heal | ? stability, ~9 reload, ~-1% reload duration per stack, up to 5x, for 7.5s | Apex Predator, Chattering Bone, Age-Old Bond | duration definitely given grenade uptime requirements, low stat boost for ability usage cost | 50 | D |
![]() | Paracausal Fluid | 26 | stats | damage dealt | ? handling, 50 mobility, ? charge rate for 3s? mobility while stowed | Temptation's Hook | free charge rate and handling | 51 | D |
![]() | Sundering | 23 | stats | shield break or vehicle/construct destroyed | 40 reload, 0.95x reload duration, and 0.9x draw time for 7sstats doubled | Indebted Kindness | Photoinhibition has better effect for similar trigger | 52 | D |
![]() | Rasputin's Arsenal | 19 | refill | shield break | 50% mag refill | IKELOS_SG_v1.0.3, IKELOS_SMG_v1.0.3 | decent QoL effect, trigger too niche | 53 | D |
![]() | Dawning Surprise | 19 | abilitysurvivability | filling kill counter (6 minors / 2 majors) | spawns Dawning gift for 10s (10% to abilities, ~20 HP, HP regen)-1 minor requirement | Avalanche, Zephyr, Albedo Wing | kill counter too steep, effect is mathematically inefficient and requires pickup | 54 | D |
![]() | Classy Contender | 16 | ability | weapon kill | 5% class | The Title, Hullabaloo | worst ability to regen, very minuscule amounts | 55 | D |
![]() | Splicer Surge | 25 | stats | reload after damage dealt (3 stacks), removed on stow | 10-45 handling, 10-45 reload, 0.967x-0.9x reload duration | Chroma Rush, Gridskipper | requires a manual reload before even getting to 1st stage | 56 | D |
![]() | Vanguard's Vindication | 16 | survivability | weapon kill | 10 HP | Lotus-Eater, Rake Angle, Undercurrent | very low HP gains unless multikill | 57 | D |
![]() | One Quiet Moment | 16 | stats | no incoming/outgoing damage for 5skills reduce timer to 1.5s | 20 handling, 40 reload, 0.95x reload duration, 25% movement speed on swords | The Summoner, Unwavering Duty, Incisor, Unexpected Resurgence, Exalted Truth | awkward reload timing since waiting after kill to reload is counterintuitive | 58 | D |
![]() | Dragon's Vengeance | 23 | refill | critical health or ally death | mag refill, 5 range, 10 handling, 0.975x charge/draw time for 11sdoubled bonuses | Scatter Signal, Doomed Petitioner | bad activation requirement, decent effect | 59 | D |
![]() | Hot Swap | 18 | stats | swapping to weapon after taking damage | 30 handling, 100 guard resist, 100 guard endurance, 100 charge rate for 4shandling doubled | Half-Truths, The Other Half, Pardon Our Dust, Retraced Path, Wastelander M5 | free handling and charge rate boost for roam-style usage | 60 | E |
![]() | SUROS Synergy | 16 | stats | reload | 40 handling, 20% flinch resist for 6sstats doubled | Exalted Truth, Fugue-55, Retrofit Escapade | handling only kicks in halfway through you benefiting from it | 61 | E |
![]() | Search Party | 18 | stats | no allies within 15m | -10% ADS movement penalty, 0.85x ADS duration?% ADS movement penalty, ?x ADS duration | Mechabre | basically Snapshot on specials, QoL only | 62 | E |
![]() | Unsated Hunger | 21 | stats | no abilities charged | 20 stability, 60 handling, 60 reload, 50 charge rate, 40 guard endurancestats doubled | Until Its Return | awful activation requirement, great stat bumps though | 63 | E |
![]() | Fleet Footed | 27 | stats | dealing damageweapon kill | 15 AE, ?% movement speed for ?s30 AE, ?% movement speed for ?s1s duration | Forgiveness, Aisha's Embrace, Unwavering Duty, Aureus Neutralizer, Auric Disabler | free movement speed but not very useful | 64 | E |
![]() | Roar of Battle | 27 | stats | dealing or receiving damage every 0.5?s for 2s | 10? stability, 10? handling for 6s?s duration | Unwavering Duty, Forgiveness, Pure Recollection, Aisha's Embrace | unnoticeable stat bumps | 65 | F |
![]() | Crossing Over | 23 | statsdamage | 100-50% mag50-0% mag | 10-5 range, 10-5 handling0-3% increased damage | A Sudden Death, Darkest Before | unnoticeable stat bumps and damage | 66 | F |
![]() | Nadir Focus | 22 | stats | firing or swinging | 2 range, -1.5% cone, ?% lunge, ?% velocity per stack (up to 5) for 2s | Geodetic HSm | quirky sword lunge increase, otherwise useless | 67 | F |
![]() | Right Hook | 18 | stats | melee damage (+10s per proc) | 10 range, 10 aim assist for 10s, up to 20sstats doubled | Tarnished Mettle, Brigand's Law, Planck's Stride | useless stats in PvE | 68 | F |
![]() | Disaster Plan | 21 | stats | firing/swinging after ammo pickup | 15 range, 15% flinch resist, 100 charge rate for 1.5s | Just in Case | awful requirement for insanely short effect window | 69 | F |
![]() | Head Rush | 22 | stats | standing up after crouching for 2 seconds | ? handling, 10 reload for 5sdoubled | None | very unnatural activation requirement for extremely mediocre effect | 70 | F |
















































































