Index/Systems
Buildcraft systems

Artifact Mods

Seasonal artifact options ranked with contextual notes.

INFO
ANALYSIS
🖼️
Artifact
Mod
Tier
Tags
Trigger
Effect
Description
Tier
Item artwork
Encrypted Data Disk
Blinding Jolts
II
roam
jolted kill
blind within 8m for 10s
affected by Dominance/Shock nerf, but on paper very strong with constant jolt sources like Voltshot
S
Item artwork
Encrypted Data Disk
Kinetic Synthesis
I
DPSroam
3770 kinetic damage dealt or 12.5 kinetic kills (counter), 75% less progress for A499
refills kinetic weapons and generates 33% of mag as ammo
gives certain weapons infinite total (Chaperone catalyst is useless)
S
Item artwork
Encrypted Data Disk
Sniper's Meditation
III
DPS
sniper hit (5 stacks, heavy gives 2)
2.8-15% sniper damage, ? stability, 15-45 reload for 7s, stowable
15% boost to Still Hunt and A499 and Praedyth's and Conspiracy count me in
S
Item artwork
Encrypted Data Disk
Dielectric
II
roam
arc-debuffed kill3 arc-debuffed kills within 6s of each
Bolt Charge7.15% orb, 40 HP
Bolt Charge on all jolt builds that don't have access, also free orbs
A
Item artwork
Encrypted Data Disk
Singularity Blade
II
roamDPS
melee or sword hit with void buffmelee or sword kill with void buff
weaken applied on hitweaken burst within 4m
great for debuff extension, unfortunately void buffs are some of the hardest to keep up during damage, good neutral though
A
Item artwork
Encrypted Data Disk
Sticker Shock
III
DPSroam
passiveflux, fusion, magnetic kill
60% flux, 30% fusion, 22.5% magnetic damage4 30m kinetic missiles on body
would have been good before this meta, unfortunately not enough to boost grenades into DPS meta
A
Item artwork
Encrypted Data Disk
Sword Storm Combo
III
DPSroam
3 light 1 heavy sword combo
disorienting damaging aura for 3s, does slightly more damage at edges, refresh on kill
ends up being a 6-8% DPS increase for good swords in exchange for changing combo
A
Item artwork
Encrypted Data Disk
Combination Argent Blade
II
DPSroam
waiting 0.5s between sword attacks
15% sword damage and 100 charge rate for 5s, not refreshable
having to wait to activate in exchange for no Armor Charge cost is lowkey not worth it
B
Item artwork
Encrypted Data Disk
Counter Energy
II
roam
Champion stun
25% energy to least-charged ability
decent neutral but restricted application and not that noticeable
B
Item artwork
Encrypted Data Disk
Fierce Proxemics
I
roam
finisher
~20% grenade and melee
not terrible but not really that potent in the grand scheme of things
B
Item artwork
Encrypted Data Disk
Kinetic Rupture
III
DPS
? kinetic damage to elite+
spawns rupture on enemy, can be broken to do ?% damage (weapon-dependent)
only really worth shooting with Izanagi's Burden, doesn't count as crit
B
Item artwork
Encrypted Data Disk
Power from Pain
I
roam
3 consecutive weakened kills within 4s of each (weaken on killing blow counts)
Devour for 5-7.5s, Void Breach
would be better on NPA, honestly not that great given high weaken kill requirement
B
Item artwork
Encrypted Data Disk
Precision Equity
II
roam
precision kills (counter to x10: minor: 1, elite: 2, miniboss: 5, champ+: 10)
12.5% orb that gives global x2 surge for 11s
while that is a really big orb, 10 counter requirement is pretty rough
B
Item artwork
Encrypted Data Disk
Reload at Range
I
DPS
bow or sniper crit (5 stacks)
? reload per stack for 5s
helps a lot with A499 during damage
B
Item artwork
Encrypted Data Disk
Tazer Tag
III
roam
arc melee damage
jolt on hit, small DoT applied (~800 over 8.75s)
damage is okay but DoT takes way too long, jolt on hit is decent depending on melee
B
Item artwork
Encrypted Data Disk
Void Infestation
III
roam
weakened kill
15m tracking weakening 87 damage projectile
not bad for chaining weakens for Power from Pain
B
Item artwork
Encrypted Data Disk
Armorsmith
II
roamDPS
breaking enemy shield
Resist x1, +100% melee damage for 6s
applies on finisher, but still not that great given generic resist override
C
Item artwork
Encrypted Data Disk
Elemental Orbs: Arc
III
roam
4 arc weapon kills
spawns 450 damage jolting orb
orb does no damage and requires melee range pickup
C
Item artwork
Encrypted Data Disk
Press the Advantage
I
roam
breaking enemy shield
20? stability, 20? handling, 20 reload, ? guard resistance for 10s
stats that do very little in PvE tied to a specific condition
C
Item artwork
Encrypted Data Disk
Rapid Remedy
I
roam
3 machine gun kills within 3s of each
15 HP and begins crit health regen
way worse than Hold the Line
C
Item artwork
Encrypted Data Disk
Riposte
I
roam
sword guard
Unstoppable on hits for 3s
currently does nothing due to inability to override sword intrinsic stun
D
Item artwork
Hunter's Journal
Sniper's Meditation
III
DPS
sniper hit (5 stacks, heavy gives 2)
2.8-15% sniper damage, ? stability, 15-45 reload for 7s, stowable
15% boost to Still Hunt and A499 and Praedyth's and Conspiracy count me in
S
Item artwork
Hunter's Journal
Solar Fulmination
II
roam
ignition
extra 190 damage instance, 40-60 extra scorch if Char is equipped
upgrades ignition builds significantly
S
Item artwork
Hunter's Journal
Argent Blade
III
DPSroam
sword damage with Armor Charge
consumes one Armor Charge to give 15% sword damage and 100 charge rate for 5s
would be higher if swords were good enough for this to matter
A
Item artwork
Hunter's Journal
Energy Diffusion Substrate
I
roam
passive
5?% DR
free DR at tier I level
A
Item artwork
Hunter's Journal
Radiant Orbs
II
roamDPS
orb pick up with solar or Prismatic equipped
Radiant for 10-15s
good for general content, but especially great for more optimized runs
A
Item artwork
Hunter's Journal
Shieldcrush
III
DPSroam
Frost Armor, Void Overshield, or Woven MailAmplified or Radiant
?% melee recharge, 50% powered melee damage?% grenade recharge, 25% grenade damagegrapple melee gets 12% from both halves
free ability regen for existing, damage boosts are nice too (much lower impact on grapple now)
A
Item artwork
Hunter's Journal
Sustained Fire
I
roam
10 auto rifle hits within 1.5s of each on one enemy (also works with support auto healing)
Resist x2 for 6s, stowable
skews primary selection towards auto, essentially free DR in harder content (for hit requirement)
A
Item artwork
Hunter's Journal
Targeting Autoloader
II
roam
auto rifle kills (5 stacks, hallf stack if not within 15m of 3 enemies or at 5 stacks)
20-40% of mag refilled, 10-20% stackable auto rifle damage, buff removed on non-auto rifle ready
no other primary is getting the treatment autos are getting this patch, doubled Subsistence + extra damage perk
A
Item artwork
Hunter's Journal
Elemental Siphon
I
roam
3 kinetic or super-matched weapon kills within 3?s of each
super-matched elemental pickup
worse version that doesn't give super, still decent in most builds
B
Item artwork
Hunter's Journal
Blade Stamina
II
roam
3 sword kills within 5s of each
3 ammo (2 for Praxic/Ergo)
swords don't really need the ammo that much but why not
B
Item artwork
Hunter's Journal
Counter Energy
II
roam
Champion stun
25% energy to least-charged ability
decent neutral but restricted application and not that noticeable
B
Item artwork
Hunter's Journal
Creeping Chill
I
roam
stasis-debuffed stasis kill
6?m 20 slow burst
requirement is a little tight, but effect is good if building into it
B
Item artwork
Hunter's Journal
Expanding Abyss
III
DPS
weakened enemy
3.8% / 8.7% void damage (30% / 15% weaken)
technically a free damage increase but very minor, not on the artifacts that boost the best void weapons
B
Item artwork
Hunter's Journal
Incendiary Rifle Rounds
I
DPS
solar sniper crit
30-45 scorch
quite niche, basically just for Still Hunt on the worse of the two Sniper's artifacts, maybe pair with Fulmination?
B
Item artwork
Hunter's Journal
Shock and Awe
III
roam
Amplified arc kill with arc or Prismatic equipped
8m jolting 126 damage arc burst, 5s ICD
free splash, ICD holds it back from being better
B
Item artwork
Hunter's Journal
Void Hegemony
II
roam
weakened kill with void or Prismatic equipped
15 HP Void Overshield
smallish overshield, rest of artifact doesn't really provide weaken sources though
B
Item artwork
Hunter's Journal
Transference
III
roamDPS
Transcendentafter Transcendence ends
10% grenade/melee damage4.2% light/darkness energy for next 12 weapon kills
not really a highly desirable effect
C
Item artwork
Hunter's Journal
Press The Advantage
I
roam
breaking enemy shield
20? stability, 20? handling, 20 reload, ? guard resistance for 10s
stats that do very little in PvE tied to a specific condition
C
Item artwork
Hunter's Journal
Threaded Blast
I
roam
Tangle destruction with strand damage
extra ~285 damage 15m explosion
long effective cooldown on not the most amazing effect
C
Item artwork
Hunter's Journal
Prismatic Transfer
III
DPS
super cast
allies within 15m with a different super element get 20% non-stackable damage for 10s
can't find a reason to ever use this
D
Item artwork
Hunter's Journal
Bad Amplitude
II
roam
arc ability Champion damage
inflicts jolt
almost unnoticeable
D
Item artwork
Implement of Curiosity
Argent Quiver
III
DPSroam
reloading bow with Armor Charge
consumes one Armor Charge to give 3 bow shots of 35% stackable damage (25% for heavy), stowing removes stacks
25% boost to Levi count me in, unfortunately not as good for Envious crossbow due to swap removal
S
Item artwork
Implement of Curiosity
Elemental Overdrive
III
roam
elemental pickup
22% stackable boost to matching damage for 7s
insane damage boost if setup is available, solid for roam too
S
Item artwork
Implement of Curiosity
Cauterized Darkness
II
roam
darkness-debuffed non-bosses, one target at a time
75% solar damage (2s ICD, might need additional debuff application)
75% is insane, but application conditions are definitely annoying in practice
A
Item artwork
Implement of Curiosity
Elemental Benevolence
I
roamDPS
elemental buffing ally
15?% class energy, 3?s ICD per ally
pretty decent in larger fireteams, even if class is arguably least useful ability to gen
A
Item artwork
Implement of Curiosity
Energy Acceleration
II
roam
2 explosive damage instances with micro-missiles or micro-missile kill
120 damage 7m Unstoppable kinetic shockwave, 2?s ICD
basically a free third splash perk for rocket pulses and sidearms
A
Item artwork
Implement of Curiosity
Horde Shuttle
I
roam
10% enemy health weapon damage to unraveled enemypassive
Threadling on 0.5s ICDThreadlings sever
must-have for any Threadling build, also good for grapple neutral
A
Item artwork
Implement of Curiosity
Iron Lord's Vigor
III
roamDPS
sword readied3 sword kills within 3?s of each
25% DR3 ammo (2 for Praxic/Ergo)
ammo economy decent, DR should stack
A
Item artwork
Implement of Curiosity
Pack Tactics
I
DPSroam
Threadling damage (infinite stacks)
15% / 30% / ... Unstoppable Threadling damage (huge dropoff after x2) for 10s
like Thunderous Retort for Needlestorm and also boosts Threadling neutral
A
Item artwork
Implement of Curiosity
Semi-Auto Striker
I
DPS
5 scout, 3 bow, or 2 sniper hits with <2 Armor Charge
Armor Charge
pairs great with Argent Quiver, otherwise just decent for neutral
A
Item artwork
Implement of Curiosity
Shieldcrush
III
DPSroam
Frost Armor, Void Overshield, or Woven MailAmplified or Radiant
?% melee recharge, 50% powered melee damage?% grenade recharge, 25% grenade damagegrapple melee gets 12% from both halves
free ability regen for existing, damage boosts are nice too (much lower impact on grapple now)
A
Item artwork
Implement of Curiosity
Shoulder to Shoulder
II
DPS
sustained precision damage within 15m of 2 allies
Resist x2 for 10?s
free DR for any sort of fireteam precision-based damage
A
Item artwork
Implement of Curiosity
Elemental Daze
II
roam
non-kinetic Champion stun
280? damage 8m weapon-matched elemental effect explosion
decent damage and splash but restricted application and not amazing
B
Item artwork
Implement of Curiosity
Fever and Chill
I
roamDPS
25% mag + 1 rounded down landed (bow needs 3) with solar or stasis weapons
Radiant for 10-15s or Frost Armor x1 for 9s
pretty decent especially for getting Radiant but other equivalents like Radiant Orbs are better
B
Item artwork
Implement of Curiosity
Frigid Glare
III
roam
stasis crit kill with Frost Armor
6m freezing explosion
steep requirement but solid effect
B
Item artwork
Implement of Curiosity
Frost Renewal
I
roam
critical health with Frost Armor
12m freezing burst and 1x Frost Armor to allies
fairly solid defensive effect all things considered, just build-dependent
B
Item artwork
Implement of Curiosity
Radiant Shrapnel
III
roam
10% enemy health weapon damage while Radiant or scorched kill
343 damage 20 scorch shrapnel released, 1s ICD
shrapnel tracking is pretty bad, but pretty simple stagger activation requirement
B
Item artwork
Implement of Curiosity
Refresh Threads
I
roam
super-matching elemental pickup
20?% energy to least-charged ability
good general ability regen mod
B
Item artwork
Implement of Curiosity
Tangled Web
III
roam
strand-debuffed kill that results in Tangle creation
?m suspending explosion
decent effect but unfortunately locked to long Tangle cooldown
B
Item artwork
Implement of Curiosity
That Fresh Bullets Smell
II
roamDPS
ammo pickup
x2 kinetic surge for 11s (x3 for heavy pickup)
would be a lot better if available with Kinetic Synthesis, otherwise just okay
B
Item artwork
Implement of Curiosity
Elemental Coalescence
II
roam
10-14 kills
super-matched elemental pickup
way too many kills just for one pickup
C
Item artwork
Implement of Curiosity
Threaded Blast
II
roam
Tangle destruction with strand damage
extra ~285 damage 15m explosion
long effective cooldown on not the most amazing effect
C
Item artwork
NPA Repulsion Regulator
Shatter Orbs
I
roam
matching shield break
7.15% orb
enables super spam / special finisher loop
S
Item artwork
NPA Repulsion Regulator
Thunderous Retort
I
DPS
critical health or Amplified
30% arc super damage (only applies while in super)
specialized super damage boost (instead of Limit Break)
S
Item artwork
NPA Repulsion Regulator
Bricks from Beyond
II
roam
3 elite+ void weapon kills
50?% heavy ammo progress for allies within ?m
another helping of heavy ammo gen on top of the many other sources of plentiful ammo fountains in the sandbox
A
Item artwork
NPA Repulsion Regulator
Passive Aggressive Guard
III
roam
glaive readied
50% DR within ?m
free DR that should stack with Swordmaster during glaive block
A
Item artwork
NPA Repulsion Regulator
Sustained Fire
I
roam
10 auto rifle hits within 1.5s of each on one enemy (also works with support auto healing)
Resist x2 for 6s, stowable
skews primary selection towards auto, essentially free DR in harder content (for hit requirement)
A
Item artwork
NPA Repulsion Regulator
Targeting Autoloader
II
roam
auto rifle kills (5 stacks, hallf stack if not within 15m of 3 enemies or at 5 stacks)
20-40% of mag refilled, 10-20% stackable auto rifle damage, buff removed on non-auto rifle ready
no other primary is getting the treatment autos are getting this patch, doubled Subsistence + extra damage perk
A
Item artwork
NPA Repulsion Regulator
Suppressing Glaive
II
roam
glaive projectile damage
Suppression for 10s
no ICD on one of the strongest enemy disablers in the game
A
Item artwork
NPA Repulsion Regulator
Volatile Flow
I
roam
orb pickup
Volatile Rounds for 9s
free Volatile Rounds
A
Item artwork
NPA Repulsion Regulator
Conductive Cosmic Needle
III
DPS
strand-debuffed enemy
5% arc and void ability damage
in isolation a good boss DPS effect but given that there are no other global boosters in this artifact, not so great
B
Item artwork
NPA Repulsion Regulator
Counter Charge
II
roam
Champion stun
Armor Charge
decent neutral but restricted application and not that noticeable
B
Item artwork
NPA Repulsion Regulator
Lightning Strikes Twice
III
roam
arc grenade ability usage
130% grenade recharge, arc kills extend by 3s up to 20s
wouldn't this be so cool if it was paired with Sticker Shock
B
Item artwork
NPA Repulsion Regulator
Protective Breach
II
roam
Void Breach pickup
45 Void Overshield for 10-15s
really nice overshield but Void Breaches aren't commonplace enough to warrant A
B
Item artwork
NPA Repulsion Regulator
Shock and Awe
III
roam
Amplified arc kill with arc or Prismatic equipped
8m jolting 126 damage arc burst, 5s ICD
free splash, ICD holds it back from being better
B
Item artwork
NPA Repulsion Regulator
Supernova
III
roam
Void Breach pickup
next void damage within 10s creates 5?m weaken burst
mostly exists to synergize with other void artifact mods, not amazing in isolation
B
Item artwork
NPA Repulsion Regulator
Unto the Breach
I
roam
void-debuffed kill with void equipped
Void Breach
easy Void Breach access for insane void artifact
B
Item artwork
NPA Repulsion Regulator
Void Weapon Channeling
III
roam
void weapon kill with at least 1 charged void ability
gives up to 4 void weapon surge stacks for every charged void ability for 11s
little build-dependent but still very easy access to roam surges
B
Item artwork
NPA Repulsion Regulator
Improved Unraveling
I
DPSroam
passive
15% unraveling thread damage
not really a difference maker
C
Item artwork
NPA Repulsion Regulator
Overload Grenades
II
roam
void grenade damage
Overload
1/3 of the sandbox now Overloads, very unneeded
C
Item artwork
NPA Repulsion Regulator
Squad Goals
III
roam
finisher with super-matched elemental buff (Amplified, Devour, or Woven Mail)
shares Amplified, Devour, and Woven Mail with allies within ?m
sounds cool but isn't really that useful in practice
C
Item artwork
NPA Repulsion Regulator
Strand Soldier
II
roam
Woven Mail on strand
Unraveling Rounds for 8s
significantly lower value in a post-universal stun world, also would be a lot better on a strand artifact
C
Item artwork
NPA Repulsion Regulator
Amped Up
I
roam
arc or Prismatic equipped
Amplified duration to 20s
hard to notice, Amplified is almost always up
C
Item artwork
Queensfoil Censer
Argent Ordnance
III
DPSroam
firing rocket with Armor Charge
consumes one Armor Charge to give 15% rocket damage, ? reload, 0.?x reload duration for 4.5s
15% boost to Truth and Hezen count me in
S
Item artwork
Queensfoil Censer
Blast Radius
I
roam
2 GL or rocket kills within ?s of each
Armor Charge
excellent Armor Charge source that pairs well with a variety of charge consumption mods
S
Item artwork
Queensfoil Censer
Solo Operative
III
DPSroam
crit kills while solo (25 stacks, lost on death)
1.2% weapon damage per stack (up to 30%)
higher global stacking boost than anything else, just needs work to stack
S
Item artwork
Queensfoil Censer
Hail The Storm
III
roamDPS
stasis crystal shatterpassive
5 homing 46 damage ? slow ice shards12.5% enemy shatter damage, 25% crystal shatter damage
helps with chaining freezes in stasis builds, also a super damage boost for Glacial Quake
A
Item artwork
Queensfoil Censer
Heart of the Flame
I
DPS
solar super cast (scales up to 5 nearby allies)
gives allies within 15m Radiant, up to 15% super damage (Well caster gets buff for 5s)
worse than Limit Break in most cases but situationally useful due to instant Radiant and Well potential
A
Item artwork
Queensfoil Censer
Horde Shuttle
III
roam
10% enemy health weapon damage to unraveled enemypassive
Threadling on 0.5s ICDThreadlings sever
must-have for any Threadling build, also good for grapple neutral
A
Item artwork
Queensfoil Censer
Perpetual Destruction
II
roam
non-exotic rocket kills (counter: 4 minors, 3 elites, 1 miniboss+)
10% heavy ammo rounded up, ? reload and 0.?x reload duration for 10s
excellent for Bipod Pack rocket spamming
A
Item artwork
Queensfoil Censer
To Shreds
III
roamDPS
6 severed weapon damage instancessevered kill
inflicts unravelmakes Into the Fray triple Woven Mail + 15 HP pulses on kill location
first effect is sort of useless, second effect is great
A
Item artwork
Queensfoil Censer
Wished Into Being
I
roam
ability kill with >80% super but not charged
3 7.14% orbs, ?s ICD
basically gives 25% faster super if ability kills are being spammed
A
Item artwork
Queensfoil Censer
Anti-Champion Nosecone
II
roam
passive
33% rocket damage to Champions
limited applicability but obviously good if doing some sort rocket spam strat in a conquest or something similar
B
Item artwork
Queensfoil Censer
Creeping Chill
II
roam
stasis-debuffed stasis kill
6?m 20 slow burst
requirement is a little tight, but effect is good if building into it
B
Item artwork
Queensfoil Censer
Fever and Chill
I
roamDPS
25% mag + 1 rounded down landed (bow needs 3) with solar or stasis weapons
Radiant for 10-15s or Frost Armor x1 for 9s
pretty decent especially for getting Radiant but other equivalents like Radiant Orbs are better
B
Item artwork
Queensfoil Censer
Frigid Glare
III
roam
stasis crit kill with Frost Armor
6m freezing explosion
steep requirement but solid effect
B
Item artwork
Queensfoil Censer
Kindling Trigger
I
roam
Radiant solar weapon damage to non-scorched combatants, doesn't work in Well?
30-45 scorch
guarantees base-scaled ignition, maybe decent for solar add clear stagger
B
Item artwork
Queensfoil Censer
Pillar of Ice
II
roam
frozen kill
stasis crystal (2 if boss kill)
effort:crystal ratio is pretty good on this one
B
Item artwork
Queensfoil Censer
Rays of Precision
III
roam
Radiant solar crit kills
ignition
basically a very powerful Firefly for solar weapons
B
Item artwork
Queensfoil Censer
Revitalizing Blast
II
roam
Champion stun
ignition
satisfying and can chain into more ignitions but not really that impactful
B
Item artwork
Queensfoil Censer
Unraveling Orbs
II
roamDPS
orb pickup or Tangle throw
Unraveling Rounds for 14s
synergizes with unravel requirements on other mods
B
Item artwork
Queensfoil Censer
Torch
I
roam
darkness-debuffed non-bosses
5% weapon damage
almost unnoticeable
C
Item artwork
Queensfoil Censer
Armorsmith
I
roamDPS
breaking enemy shield
Resist x1, +100% melee damage for 6s
applies on finisher, but still not that great given generic resist override
C
Item artwork
Queensfoil Censer
Dragon's Bite
II
roam
3 shield breaks using strand or stasis weapon
suspend or freeze
mediocre effect for 3 separate shield breaks
C
Item artwork
Slayer Baron Apothecary Satchel
Curative Orbs
II
roam
first breaking an enemy shieldorb, elemental pickup, or Tangle destruction
7.15% orb40 HP
enables super spam / special finisher loop, better than Shatter due to less restrictive conditions and heal
S
Item artwork
Slayer Baron Apothecary Satchel
Arc Compounding
III
DPS
blinded enemy
15% arc damage
would be better if there was another global booster in this artifact, or if arc weapons were better
A
Item artwork
Slayer Baron Apothecary Satchel
Hail The Storm
II
roamDPS
stasis crystal shatterpassive
5 homing 46 damage ? slow ice shards12.5% enemy shatter damage, 25% crystal shatter damage
helps with chaining freezes in stasis builds, also a super damage boost for Glacial Quake
A
Item artwork
Slayer Baron Apothecary Satchel
Total Carnage
I
roam
elite+ finisher
Resist x2 for 11s, 100 HP, starts health regen
elite+ requirement can be annoying, but effect is pretty strong
A
Item artwork
Slayer Baron Apothecary Satchel
Debilitating Wave
II
roam
finisher
15m 180 super-matched wave, blind/weaken/slow if on arc/void/stasis
decent finisher mod in probably the strongest finisher spam sandbox ever
B
Item artwork
Slayer Baron Apothecary Satchel
Conductive Cosmic Crystal
III
DPS
stasis-debuffed enemy
5% arc and void ability damage
in isolation a good boss DPS effect but given that there are no other global boosters in this artifact, not so great
B
Item artwork
Slayer Baron Apothecary Satchel
Crystalline Converter
I
roam
8 / 12 / 15 Stasis Shard pickups, then powered stasis melee hitstasis weapon kill after class ability
1 / 2 / 3 crystals spawnedStasis Shard spawned
pretty steep requirement, builds that benefit from crystals already spawn plenty of them
B
Item artwork
Slayer Baron Apothecary Satchel
Frost Renewal
II
roam
critical health with Frost Armor
12m freezing burst and 1x Frost Armor to allies
fairly solid defensive effect all things considered, just build-dependent
B
Item artwork
Slayer Baron Apothecary Satchel
Power from Pain
I
roam
3 consecutive weakened kills within 4s of each (weaken on killing blow counts)
Devour for 5-7.5s, Void Breach
would be better on NPA, honestly not that great given high weaken kill requirement
B
Item artwork
Slayer Baron Apothecary Satchel
Retinal Burn
II
DPSroam
2 arc non-blinded crits within ?s of each with Armor Charge
consumes one Armor Charge to trigger ?m blinding burst for ?s
basically just exists to pair with Arc Compounding
B
Item artwork
Slayer Baron Apothecary Satchel
Served Cold
III
roam
Stasis Shard pickupVoid Breach pickup
10% class energy10% melee energy
just supplements what pickups already do
B
Item artwork
Slayer Baron Apothecary Satchel
Supernova
III
roam
Void Breach pickup
next void damage within 10s creates 5?m weaken burst
mostly exists to synergize with other void artifact mods, not amazing in isolation
B
Item artwork
Slayer Baron Apothecary Satchel
The Thick of It
I
roam
3 kills within ?s of each within 15?m of 3 enemieswithin 15?m of 3 enemies
Armor Charge? handling and ? charge rate
decent way of getting easy Armor Charge, other benefits are not really significant besides maybe on Ergo
B
Item artwork
Slayer Baron Apothecary Satchel
Trace Evidence
I
roamDPS
2 arc-debuffed crits within 1?s of each or 3 arc-debuffed kills within ?s of eachIonic Trace pickup
Ionic Trace (4s ICD)Armor Charge
free traces and Armor Charge, not the greatest uptime but still not bad
B
Item artwork
Slayer Baron Apothecary Satchel
Void Renewal
II
roam
void weapon kills with Devour (counter: 6 minors, 3 elites, 2 miniboss+)Void Breach pickup
Void Breach? handling, ? reload, refills shotguns/GLs
counter definitely a bit steep for just one Void Breach
B
Item artwork
Slayer Baron Apothecary Satchel
Weakened Clear
II
DPSroam
boss/champ GL damage or GL enemy shield break
15% weaken for 20?s, non-refreshable, non-extensible, refills stowed weapons (10?s ICD)
very long weaken but doesn't interact with extensions, refill has a long ICD
B
Item artwork
Slayer Baron Apothecary Satchel
Wind Chill
I
roam
30% mag + 1 rounded down landed withins 3s of each with stasis weaponsstasis weapon slowed/frozen damage
Frost Armor?% chance to spawn Stasis Shard
decent neutral, also has boss damage applications if using stasis weapons
B
Item artwork
Slayer Baron Apothecary Satchel
Kinetic Impacts
III
DPS
5 GL hits within 1?s of each
372 damage kinetic Unstoppable shockwave, ?s ICD
minuscule DPS increase for GLs, doesn't stack across fireteam
C
Item artwork
Slayer Baron Apothecary Satchel
Brain Freeze
III
roam
enemy freeze
~4?m radius nerfed slow mini duskfield for duration of freeze
mini duskfield slow stacks are extremely slow and does almost no damage
C
Item artwork
Slayer Baron Apothecary Satchel
Old God's Rite
III
roam
Void Breach pickup
next void damage within 10s creates 8 ~10m 334 damage homing void orbs
orbs have horrible tracking and are very gimmicky
C
Item artwork
Slayer Baron Apothecary Satchel
Killing Breeze
I
roam
3 weapon kills within 3s of each
? mobility for 5s, refreshable
does next to nothing in PvE
D
Item artwork
Tablet of Ruin
Elemental Supercharger
III
roam
exhausted or severed super-matched kill
2?% super energy
best super generation, works with all Overload weapons
S
Item artwork
Tablet of Ruin
Limit Break
III
DPS
super cast at critical health or with super-matched buff
15% super damage (8s duration for burst supers)
generic super damage boost
S
Item artwork
Tablet of Ruin
Defibrillating Blast
III
DPSroam
Champion stunBolt Charge discharge
x10 Bolt Chargeinflicts jolt, gives ~55 HP, starts crit health regen
free damage sustain with Storm's Keep
A
Item artwork
Tablet of Ruin
Dielectric
I
roam
arc-debuffed kill3 arc-debuffed kills within 6s of each
Bolt Charge7.15% orb, 40 HP
Bolt Charge on all jolt builds that don't have access, also free orbs
A
Item artwork
Tablet of Ruin
Elemental Siphon
I
roam
3 kinetic or super-matched weapon kills within 3?s of eachsuper-matched elemental pickup
super-matched elemental pickup5% super, 2s ICD
better version with super gains, especially good with pickup spam builds
A
Item artwork
Tablet of Ruin
Flashover
II
DPSroam
reaching x10 Bolt Chargepassive
Amplified for 15s50% increased Bolt Charge damage
given meta direction Flashover didn't need this much of a nerf but still a decent overall effect
A
Item artwork
Tablet of Ruin
Gold from Lead
II
roam
5-6 special brick pickups
8% heavy ammo, rounded up
another helping of heavy ammo gen on top of the many other sources of plentiful ammo fountains in the sandbox
A
Item artwork
Tablet of Ruin
Harsh Refraction
II
DPSroam
3 matching debuffed trace rifle hits
50% trace damage for 4s (35% for exotic special/Lodestar, 20% for Microcosm after 4 hits)
good for trace add clear
A
Item artwork
Tablet of Ruin
Heavy Ordnance Regeneration
III
roamDPS
8 LMG or 2 rocket damage instances within 7s of each
Resist x2 for 15.5s, 85% base grenade/melee regen for 10s, elite+ kills disorient minors within ?m
free generic DR when doing rocket DPS or LMG add clear
A
Item artwork
Tablet of Ruin
Hold the Line
I
roam
within 15m of 3 enemies with glaive or LMG readied
? stability, 30 reload, weapon kills (including glaive melee) give 55 HP
free healing when doing LMG add clear
A
Item artwork
Tablet of Ruin
Horde Shuttle
II
roam
10% enemy health weapon damage to unraveled enemypassive
Threadling on 0.5s ICDThreadlings sever
must-have for any Threadling build, also good for grapple neutral
A
Item artwork
Tablet of Ruin
Maligned Harvest
II
roamDPS
inflicting volatile 4 times within ?s of eachinflicting weaken (once per source)
next void damage within 10s creates 5?m weaken burst25 HP Void Overshield for 10-15s
excellent void build component
A
Item artwork
Tablet of Ruin
Particle Reconstruction
III
DPSroam
fusion/LFR hits (5 stacks)50% fusion/LFR mag + 1 rounded down landed
5% / 10.25% / 15.8% / 21.6% / 27.6% fusion/LFR damage for ?s10% mag refill, hits have 1s ICD
best-in-class artifact debuff for non-Felwinter solos, also has a Rewind Rounds effect
A
Item artwork
Tablet of Ruin
Perpetual Destruction
I
roam
non-exotic rocket kills (counter: 4 minors, 3 elites, 1 miniboss+)
10% heavy ammo rounded up, ? reload and 0.?x reload duration for 10s
excellent for Bipod Pack rocket spamming
A
Item artwork
Tablet of Ruin
To Shreds
III
roamDPS
6 severed weapon damage instancessevered kill
inflicts unravelmakes Into the Fray triple Woven Mail + 15 HP pulses on kill location
first effect is sort of useless, second effect is great
A
Item artwork
Tablet of Ruin
No Bell
II
DPSroam
2 special glaive melee kills within 3?s of eachblocking damage with glaive shield
2 ammo to special glaivesadditive 85% glaive melee damage for 6s
definitely a lot worse now that melee bonus isn't multiplicative
B
Item artwork
Tablet of Ruin
Vile Weave
II
roam
Tangle detonationTangle pickup
sever for ?sTangle cooldown reduced by 4s
decent sever chaining effect on the best strand artifact
B
Item artwork
Tablet of Ruin
Void Flux
III
roam
weakened void weapon kill
?m volatile burst (?m for elite+ kill)
not the strongest effect given the requirements but not bad
B
Item artwork
Tablet of Ruin
Volatile Marksman
I
roamDPS
25% mag + 1 rounded down landed (bow needs 2) or 3 kills within 3s of each with void weaponvolatile detonation
Volatile Rounds for 10s10% class energy
worse than Volatile Flow outside of damage
B
Item artwork
Tablet of Ruin
Unraveling Orbs
I
roamDPS
orb pickup or Tangle throw
Unraveling Rounds for 14s
synergizes with unravel requirements on other mods
B
Item artwork
Tablet of Ruin
Photonic Flare
I
roam
exhausted or severed arc kill
5?m blinding burst, 6?s ICD
not the worst effect but ICD is very noticeable
C