Damage mechanics
Pack Hunter
Wolfpack and Pack Hunter behavior across relevant damage sources.
TESTING | INFORMATIONAL | REAL | Notes | ||||||||||||
Modifiers | Weapon | Base | Explosion | Impact | WP1 | WP2 | ActualMultiply by 1.04687 to get Templar value | A/BActual health bar damage / base rocket damage given buffs/debuffs/etc., should be about equal to None [5] A/B value for 5 player tests | A/PActual health bar damage / 5 man Pack Hunter true damage | %% difference compared to expected | |||||
None [1] | ![]() | 74,469 | 56,676 | N/A | 17,793 | N/A | 769 | N/A | 1,646 | N/A | 94,074 | 1.263 | N/A | 0.00 | 26% boost to base damage |
None [5] | ![]() | 74,469 | 56,676 | N/A | 17,793 | N/A | 769 | N/A | 1,646 | N/A | 94,160 | 1.264 | N/A | 0.09 | Pack Hunter scaling is identical with multiple players |
Bait and Switch [5] | ![]() | 96,809 | 73,679 | 1.300 | 23,130 | 1.300 | 999 | 1.299 | 2,141 | 1.301 | 119,777 | 1.237 | 1.272 | -2.15 | Bait is not applied to the impact of the first rocket |
Explosive Light [5] | ![]() | 92,951 | 70,845 | 1.250 | 22,106 | 1.242 | 769 | 1.000 | 1,646 | 1.000 | 113,351 | 1.219 | 1.204 | -3.69 | ~20% per rocket |
Lasting Impression [5] | ![]() | 88,638 | 70,845 | 1.250 | 17,793 | 1.000 | 769 | 1.000 | 2,058 | 1.250 | 110,353 | 1.245 | 1.172 | -6.24 | ~17% per rocket |
Taniks, Impact Casing, Boss Spec, Radiant Dance Machines, Season of the Wish (S23) | |||||||||||||||

